Rivalry generates $1.2m in revenue for Q2 2025, net loss decreases 59%

Key Points
- Rivalry stated the decrease in operating expenses reflects “substantial cost reductions and improved operational focus”
- The operator also stated the increase in net revenue for Q2 2025 was generated “despite a declining expense base and completely flat marketing spend”
Rivalry has reported its financial results for the second quarter of 2025, as net revenue for the operator increased 24% from the prior year period to $1.2m, while the $1.6m net loss reported throughout the quarter represents a decrease of 59% year-over-year.
The operator stated Q2 2025 marks the second full quarter in which Rivalry began operating under its restructured business model, said to be focused on efficiency, improved player monetization and operational discipline.
“We’ve rebuilt Rivalry into a lean, high-performance engine,” Rivalry Co-Founder and CEO Steven Salz said.
“Player monetization is at all-time highs, the product is stronger than ever, and we’re doing more with less.”
The operator managed to decrease operating expenses by 62% from the prior year period, as costs throughout the second quarter of 2025 totaled $2.6m. Rivalry stated the decrease in operating expenses reflects “substantial cost reductions and improved operational focus.”
Rivalry also commented on how the increase in net revenue for Q2 2025 was generated “despite a declining expense base and completely flat marketing spend.”
Good to know: Evoplay recently unleashed its slot games content in the Canadian province of Ontario through a strategic agreement with operator Rivalry on August 18
Average customer acquisition cost payback throughout the first half of 2025 was approximately 45 days, said to showcase improved funnel conversion, increased player value and enhanced retention rates. The operator’s run-rate monthly operating expenses was maintained at $600,000, similar to the figures released in its Q1 2025 report.
Rivalry’s adjusted general and administrative expenses for the second quarter of 2025 were reported to be $1.2m, while adjusted technology and content expenses resulted in costs of $320,276.
Wagers per player for Q2 2025 managed to increase 7% when compared to results from the first quarter of 2025, while average monthly deposits per player grew 28% quarter-over-quarter and deposit frequency rose 22%.
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