SciPlay Corporation, a developer and publisher of digital and social casinos, achieved its full-year financial targets and reported $182.1m in revenue for the fourth quarter, with $671m as its year-end revenue.
The adjusted EBITDA for SciPlay’s fourth quarter was $58.7m, while the adjusted EBITDA for 2022 totaled $186.8m. This figure is an increase of 0.5% from year-end 2021, primarily reflecting higher revenues offset by increased expense related to investments made in the SciPlay engine, data science, marketing and monetization.
Additionally, throughout the year SciPlay added talent to its game and marketing teams, scaling support for current operations and future growth initiatives.
Josh Wilson, CEO of SciPlay, commented, "SciPlay capped a pivotal year with strong fourth quarter and full-year results and delivered impressive top-line results, growing revenue 18% in the fourth quarter and 11% for the full year. We achieved record KPIs in the fourth quarter, including payer conversion of 10.4%, ARPDAU reaching an 18% increase YoY and a 13% YoY increase in paying users.”
Average monthly active users reached 5.7m for Q4, with an average of 6.0 for 2022. SciPlay also returned $41.7m to shareholders, repurchasing approximately 3 million shares through February 24, 2023, representing approximately 70% of the $60m share repurchase program authorization, which was initiated in May 2022.
Daniel O’Quinn, Interim CFO of SciPlay, said, “We generated double-digit growth on both the top and bottom line in the quarter and achieved our full year financial targets, while continuing to invest in our long-term growth strategies generating substantial operating cash flow and returning significant capital to our shareholders.”